Milán K. Artner

Software Developer

Hungary, | e47a00e9::2026-07-25
[ resume ]

I'm a developer focused on systems programming and full-stack web development, working mostly in Rust and coding since 2019. I've built everything from real-time multiplayer systems and game servers to server-rendered web platforms.

Software Engineering Intern, Erasmus+ International Traineeship

Sept - Oct 2023
Aries Tech, Milan, Italy
  • Performed automated and manual QA testing for an unannounced Unity title.
  • Wrote C# test scripts to validate physics consistency across hardware.

MOBA Game & Infrastructure

Sept 2025 - May 2026
Rust, PostgreSQL, Docker, NGINX, Askama, Macroquad
  • Built an authoritative real-time MOBA game server in Rust with a 20 Hz tick loop that syncs match state to clients over a compact binary UDP protocol.
  • Shared a single Rust crate for the game simulation (abilities, items, creep waves, turrets, and leveling) across both the server and the Macroquad desktop client.
  • Built an Askama server-rendered web platform (news, accounts, player profiles, and leaderboards) on PostgreSQL with Argon2 password hashing and JWT auth.
  • Added a Redis-backed matchmaking queue and deployed the stack behind NGINX load balancing across multiple app instances via Docker Compose.
web platform landingplayer profile, match historyleaderboard
1/5 assassin combo

Real-Time Multiplayer Poker

Jun - Sept 2023
Express.js, TypeScript, MySQL, WebSockets
  • Engineered a real-time multiplayer Texas Hold'em engine over Socket.IO with server-authoritative game state.
  • Built a MySQL-backed chip economy with atomic balance updates and parameterized, injection-safe queries.
table, side pot and betting controls
table, side pot and betting controls

Animals Matchmaker

Dec 2024
Go, MongoDB, Tailwind CSS
  • Built an installable, offline-capable PWA with a service worker (cache-first delivery) and web-app manifest.
  • Server-rendered the discovery UI in Go with Gin's html/template over a lightweight Tailwind mobile-first frontend.
swipe discoverypet profile
1/2 swipe discovery

Unity Immediate-Mode UI Framework

Jul - Aug 2023
C#, Unity
  • Built a reusable immediate-mode GUI framework for Unity with an automatic layout engine (rows, column splits, scroll grids) that replaces manual per-widget positioning.
  • Added runtime theming, toast notifications, and a live in-game console for the Unity log stream.

BSc in Computer Science (EQF Level 6)

Sept 2026 - Jun 2029 (expected)
Eötvös Loránd University (ELTE), Faculty of Informatics, Budapest, Hungary
  • Admitted with a 512-point entrance score, above the standard 500-point maximum.

Technician Diploma in Software Development & Testing (EQF Level 5)

Sept 2021 - Jun 2026
Győri SZC Bolyai János Technical School, Mosonmagyaróvár, Hungary
  • 5-year technical programme covering software development, networks, databases, Linux, and embedded systems; includes secondary school leaving certificate.
  • Awarded Outstanding Student distinction for exceptional performance in vocational subjects and national-level competition results.
  • Achieved 99% on the Vocational Examination.